Here is another character I have created and designed with the main objective of experimenting further with XGen in MAYA. I did a variety of sketches to start with then 3D sculpted it in Zbrush Core and used 3DCoat to retopologize, UV unwrap, texture the mesh and finally rendered it in RenderMan. I had fun further using XGen again and will use it a bit more often in upcoming characters, props and environment settings.